Archive for February, 2010

ConanOBrien Wins in Cyberspace

Friday, February 26th, 2010

So Conan O’Brien was not the chosen one in the NBC boardroom, but on the internet, he has overtaken Jay Leno’s popularity with internet speed.

The “I’m with COCO” fan page on Facebook (run by Mike Mitchell and friends) is listed as a religious organization and has 960,283 followers as of the writing of this post. There are a few imitators with followers that come to about 90,000. Another 67,000 are fans of either Conan’s page or the Late Night with Conan page. In comparison to Conan’s million plus, Jay Leno’s one and only fan page has 45,871 fans.

On Weds, the L.A. Time Technology blog reported that Conan O’Brien began tweeting on Wednesday and in just over an hour “surpassed “The Jay Leno Show’s” official Twitter profile, which has been around since April 2009. In just a couple of hours, he doubled Leno’s 30,000 or so followers.”

Conan’s first tweet:
Today I interviewed a squirrel in my backyard and then threw to commercial. Somebody help me.

All of this popularity seems to support the idea that he should take his show online. Sure there are challenges, but  The New York Times BITS blog used Seth MacFarlane as an example of what’s already being done and said “There would also be lots of opportunities to try new financing models and break some of the traditional rules of television, something Mr. O’Brien has always done well in the past.” 

Revision3, an internet television site, issued an open letter to the late-night talk show host, promising him the opportunity to create a brand new show that could generate significant revenue, if not the same level of revenue, under their broadcast model.

So just wait and watch for Conan online!

Paid Online Content Around the World

Wednesday, February 24th, 2010

We’ve been talking about Nielsen’s new survey about the services that internet speed makes available to us and whether we’d be willing to pay for them. But now it’s time to see what people around the world are willing to pay for.

Nielsen surveyed more than 27,000 consumers in 52 countries their opinions on paying for content online. Divided into five geographical regions – Asia Pacific, Europe, Middle East/Africa/ Pakistan (MEAP), Latin America and North America – it includes respondents of both genders and various ages.

Theatrical Movies are something global consumers are most willing (46%) to pay for; though only 11% actually have. In Latin America and Asia Pacific, more than six in ten consumers express willingness. But MEAP nations are least inclined (38%) and most resistant (51%) to pay.

Music also has over 40% (41%) of participants willing to purchase. MEAP nations are most resistant (53%) to the idea. North Americans come second in not wanting to pay for music (48%), but score highest (20%) among those who already have. I guess just because we do it doesn’t mean we have to like it! Though for radio stations, barely 5% of consumers worldwide have paid to listen, and just 27% would consider it.

Games are universally popular across all lands and age ranges –16% of consumers globally have paid for video games online. Another 35% say they would be willing to buy online games, with those in Asia Pacific (39%), MEAP (38%) and Latin America (37%) scoring above the worldwide average.

Professionally Produced Video has garnered funds from 8% of online consumers and another 42% look favorably on the idea. But once again, Asia Pacific (11%/47%), MEAP (11%/43%) and Latin America (9%/51%) outscore the global average. Among all age groups, 40% would consider paying for video of this quality.

Paid Online Content by Age

Monday, February 22nd, 2010

In our previous post,  we talked about Nielsen’s new survey about the services that internet speed makes available to us and whether we’d be willing to pay for them. But does age factor into a willingness to pay?

It turns out, it does.

Of those who are already paying for content or would be willing to do so, people under 20 are10-15% more likely to spend money than those between 40 and 44.  And the ones who are least likely to be willing to pay are the over 65 year olds.

Nielsen explains, “the younger the consumers the more apt they are to have already paid, or be willing to pay, for various types of content. This may seem counterintuitive considering that many so-called ‘digital natives’ know how to end-run pay sites and have done so in the past. But it reflects a realization that they are now in a world where the value of content is platform-agnostic; and video consumed online may be no less valuable than watched on television.”

Translation: older people are unfamiliar with online content and therefore can easily live without it. Whereas younger people see the value in getting information and entertainment delivered online, and are growing with the technology. 

The age gap is most visible when you look at one type of content–the Under 20 crowd is far more likely to pay for games online than people over 40. Otherwise, all age groups agree that theatrical movies, music and games are the top three things worth paying for.  Professionally produced video, and magazines got over 50% approval and newspapers are the next to be deemed worthy. And all age groups also agree that most blogs are the least worth paying for, though 10% of those 65 and older are still willing.

Internet Speed for Hire

Friday, February 19th, 2010

What internet services would you be willing to pay for, if any?

A recent survey from the Nielsen company, (practically the rulers of all things media-ratings-related), asked 27,000 Web users in 52 countries that question, and found that 85% of respondents would like to see free Web content stay free.

But then when they asked if those surveyed would be willing to pay for specific kinds of content delivered with internet speed, the results were not so cut and dry. Some are already paying for things like movies, music, games, magazines, newspapers and social content. Many more, however, said that the paid content needs to be “considerably better” than the available free content before they’re willing to pay. 

Here’s what else they said:
• 78% believe if they already subscribe to a newspaper, magazine, radio or television service they should be able to use its online content for free.
• 79% would no longer use a web site that charges them, presuming they can find the same information at no cost.
• 62% content that once they purchase content, it should be theirs to copy or share with whomever they want.

Almost 50% of respondents would consider paying for online access to a magazine, while a little over 40% said they would pay for newspaper content on the Web. That could be a positive sign for the struggling print industry — though the question remains: how to make that product worth paying for?

Well, L.A Times Tech blog reported, “Wired unveiled a video today demonstrating how its magazine would run on a tablet computer. Last December, Time Inc. showed off a tablet version of Sports Illustrated. No price has been announced on either product.”

Future Computing from Minority Report is Here

Wednesday, February 17th, 2010

“Hollywood imitates life. And sometimes life imitates Hollywood” begins the report from the New York Times BITS blog, and we’d like to add especially in the case of Sci-Fi.

John Underkoffler, who helped create the future-cool computer interface in the film “Minority Report,” has brought that technology to real life. Using special gloves, he gave a demonstration at the TED Conference in Long Beach, Calif., on Friday.

Called the g-speak Spatial Operating Environment, it’s the whole reason he co-founded the company, Oblong Industries–to make the gesture-activated interface a reality.

“He pushed, pulled and twisted vast troves of photos and forms that were on a screen in front of him, compressing and stretching as he went. He zoomed in, zoomed out and rotated the images using six degrees of control. In one part of the demonstration, he reached into a series of movies, plucked out a single character from each and placed them onto a “table” together where they continued to move. (Oblong has released its own demonstration video).”

Much like the Nintendo Wii game console, which responds to gesture and motions, Mr. Underkoffler said this gesture technology was already being used in Fortune 50 companies, government agencies and universities, and he predicted that it would soon be available for consumers. “I think in five years’ time, when you buy a computer, you’ll get this,” he said.

The old model of “one human, one machine, one mouse, one screen” is passe, said Mr. Underkoffler, who spent 15 years at the MIT Media Lab before co-founding Oblong.

TechCrunch says that if the iPad is step one in the future of computing, then this is step two, or maybe three. So imagine what can be done when internet speed is added into the equation.

Blunders and Bother over Google Buzz

Monday, February 15th, 2010

We internet speed freaks are getting a bit more savvy about our privacy, which is why even though Google Buzz only just launched this week, already users have privacy concerns, changes have already been made, and more are sure to come.

The L.A. Times Technology blog put it this way: “Displaying lists of users’ friends is standard practice in social networks, but detractors are more concerned with Google Buzz because it’s based on e-mail, a more private means of communication. And since Google Buzz automatically adds a person’s most-contacted individuals to follower lists, it potentially sheds too much light on a user’s e-mail exchanges.”

Eeek!  Here’s what some people were quoted as saying in a follow-up article:

• “Don’t set up a new application and have me ‘following’ a bunch of randoms from my address book. That’s not a ‘feature,’ that’s a ‘mistake.’ ”

• “I use my private Gmail account to e-mail my boyfriend and my mother. There’s a BIG drop-off between them and my other ‘most frequent’ contacts. You know who my third most frequent contact is? My abusive ex-husband.”

• “This is one of Google’s biggest blunders,” said Marc Rotenberg, executive director of the Electronic Privacy Information Center.

He went on to explain that Google might have overreached as it attempted to break into the competitive social networking space, in which it has been outpaced and outmaneuvered by Facebook Inc. and Twitter Inc.

“When you sign up for Facebook, you expect certain things. When you sign up for Twitter, you expect certain things. When you sign up for Gmail, you expect e-mail. So when Google turned people’s e-mail contact list into their social network friends list, they got understandably upset,” he said.

Google says it has tweaked Buzz, and may separate it from Gmail.

Educational Tech for Students

Friday, February 12th, 2010

We’ve found a couple of stories that spell good news for students via internet speed. First, we noticed a report from Ars Technica that said Congress wants an e-book reader for low-income kids.  More specifically, Rep. Edward Markey (D-MA) has submitted a new bill that would update the Federal Communications Commission’s E-Rate program, which subsidizes computer equipment and Internet connectivity for schools. Markey’s proposed E-Rate 2.0 act (H.R. 4619) would, among other provisions, set up a pilot program allowing low-income school kids to apply for “significantly discounted services and technologies for the use of e-books.”

Markey’s bill would also launch a pilot program to allow low-income students to buy residential broadband service. And it would extend E-Rate to community colleges—a great idea actually.

Then, we found this story from Read Write Web telling us how IBM Gives Students A Cloud Filled With Its Tech.  Their targets right now are college students and professors who are being offered the use of IBM software and databases through a cloud infrastructure IBM calls the “Academic Skills Cloud.”

This is a smart move by IBM. It leverages the power of the cloud to offer IBM technology at minimal cost. Plus, it reaches students who will go on to associate IBM with cloud computing as they begin their professional careers.

Courses and work material can be accessed anywhere the student is located, and Professors can teach practices that students will see in the workforce once they graduate. Machines do not need to be continually updated with new software. It’s all available online.

Students who learn about cloud computing today stand a far better chance of adapting to a world where working with online services will be the way business is conducted.

Superbowl Ads Get Buzz Online

Wednesday, February 10th, 2010

Advertisements shown during the Super Bowl each cost around $2.5 million for a 30-second spot and have long been known by viewers to be some of the most entertaining ads, that often generate as much conversation the next day as the game itself.  But which ones best used internet speed to keep the conversation going online? 

TechCrunch reports the numbers from several sources.  According to Reprise Media, the winners, in terms of the level of integration between their television commercials and presence on the web in search and social media were:

• Boost Mobile – where football legends do the Boost Mobile Shuffle
• HomeAway – with Chevy Chase and Beverly D’Angelo hinting at their roles from National Lampoon’s Vacation.
• E*Trade – where the E*Trade Baby is having some girl troubles
• Google – where an American finds love in Paris.

Trendrr, the social media monitoring service, said their winners were Dockers (+307%), Boost Mobile (+161%), Emerald Nuts  (+150) and Disney’s Alice in Wonderland (+120%). Out of all of the car commercials, Audi’s A3 Green Police advertisement received the most buzz on Trendrr.

Social media measurement company Radian 6 and ad agency Mullen based their ranking on which brand was most effective according to sentiment and volume of Tweets on Twitter. Their report says that Doritos was the most effective brand to advertise on the Super Bowl telecast on CBS this year.

Google and Focus on the Family followed Doritos is becoming the most discussed commercials on Twitter. Of course, it should be noted that Doritos had several commercials in the Super Bowl, which could have contributed to the volume of tweets. On the other hand, Google had a higher percentage of positive tweets. Budweiser Select55 was the least effective brand.

Many Super Bowl ads can be found on YouTube.

Facebook Celebrates 6th Anniversary

Monday, February 8th, 2010

Facebook turned six years old last week, and celebrated having grown from a dorm room experiment to reaching the 400 million user mark. They also added a few new twists to their service. 

For one, they have made some changes to their navigation design, so everyone’s home pages look a little different. Facebook engineer Jing Chen broke it down into three main points on Facebook’s blog:

• Stay Updated from the Top Menu
• Discover Content from the Left Menu
• Interact with Games and Applications

And they offer a site tour for those who want some hand-holding. 

Another update they mention on their blog is faster, simpler photo uploads. 

But the L.A. Times tech blog told us about a few more changes up their sleeves.  One is that they’re taking over their display advertising, which was previously run by Microsoft.  Facebook’s partnership with Microsoft dates back to 2007 when the software giant invested $240 million in the social network, giving it a small ownership percentage in Facebook, but now they’re re-working their partnership to focus more on the ways in which they incorporate Microsoft’s search engine, Bing. 

The other big thing in the works, as reported by L.A. Times tech blog, is that “Facebook is deep into a project long rumored to be in the works: creating its own Web-based e-mail.”  We’ll have to wait and see if they can offer something new and somehow more user-friendly and fun, because if not, people are unlikely to move away from Yahoo and Google.

Still, that’s a lot to celebrate. Congrats Facebook, on your great use of internet speed!

YouTube Movie Rentals

Friday, February 5th, 2010

YouTube said last month that it would try out the digital movie rental business, and its test would be with five independent films tied to the Sundance Film Festival.

This is good news for the indie filmmakers, since some of the films at Sundance may have only been seen by a few hundred people. But the YouTube test may have allowed them to increase their audience with internet speed.

The New York Times BITS blog says, “To be sure, for the independent filmmakers, the YouTube rental model is just one of many avenues they are pursuing because traditional distribution models no longer work for them. Fewer than one in four films from last year’s Sundance festival received commercial distribution.”

The five films, which were available on YouTube for 10 days, received a combined 2,684 views.

The Cove was watched 1,103 times
One Too Many Mornings – 340 times
Homewrecker - 355 times
Children of Invention - 490 times
Bass Ackwards - 396 times

At $3.99 per rental, YouTube netted $10,709.16. While these aren’t numbers that should have executives at Netflix, Apple’s iTunes or Amazon’s video on demand worried, (Netflix said recently that about 6 millions of its customers stream movies online.), YouTube will invite new video partners to join in their rental offerings. They’ll start with video categories like education, health and anime — content areas that aren’t likely to produce blockbuster audiences… at least in the short term.

Of course, YouTube would like to add more popular fare to its rental service, but until their talks with major studios help them secure rights to that content, you’ll be seeing things that appeal to a much smaller audience.